Student Magazine For Next Generation

Thrashing Video Games: What They Teach Our youngsters


High school violence has been in good news again. At last count, there have been three incidents in the media in this past week. One of those mishaps involved middle school children restoring it all the more shocking. 7th grade, to be exact, the standard age of the students involved seemed to be eleven or twelve yr old.

Why is this happening? My partner and I don’t believe we can often point the finger at just one compound in the soup that causes us to attack each other and the teachers. I believe a blend of ingredients has brought the broth to the boiling point. I additionally believe that unless we take methods quickly to rectify these kinds of root causes, we can expect to view more and more of the violence we could see now. It is, most likely, a cry for aid.

In a series of four posts, I will address what I sense to be the significant precipitators of teen violence in our educational institutions. Not the least of these several factors is the constant usage of violent video games.

To learn how our children are affected by violence, you first must understand how the brain works. Our brain is like a giant personal computer. It is a tool we make use of and learn to master so that we can function in the world and make it through. It collects volumes associated with. Anything we experience as well as do or say as well as hear or feel is collected in the brain in addition to filing for future work. When we need them, these kinds of “saved” files will introduce you to them and allow us to choose the selection that will facilitate the situation I’m in at the moment.

For example, I’m not born knowing how to apply the stove. We study this information. All the information about switching the stove on and using it is filed away. Whenever we burn our finger for a stove, that information is also stored, and when most of us use the stove in the future, most of us don’t ever need to affect the burner again to know it can hurt us. The particular file on “burning your current finger on the stove” opens automatically, without much thought on our part.

Every time we are faced with a problem or perhaps situation, the brain pulls way up any option file we certainly have stored and opened that for us. Our job is always to choose which option best solves the problem and put that information into use. Go into video games.

When you play a game, whether it is violent or not, there is always a goal to the activity, and of course, we play games as a measure to win them. If we have fun with a new game for the first time, we have to learn what steps we should instead take to win them. I’m looking for and storing the knowledge we need to succeed at that activity. This is as perfect a sample as I have ever viewed of goal setting and chunking the goal straight into smaller doable steps until we eventually reach our supreme goal.

What is damaging about violent video games is the fact you can find an enemy. You appear face to face with an opponent who wants to beat you, possibly kill you, to keep from winning the game. That adversary is usually heavily armed with tools or has the advantage of esoteric powers that forces you to identify the solutions that will beat him. You must go through various game levels to generate weapons and powers equal to his and collect them for your use.

Your foe usually has one weakness that, given the right conditions, you can exploit and eliminate him before he eliminates you. Sometimes these video games take weeks or several weeks to conquer. They require frequent playing and long-term make use to reach different levels of competence before you can meet and ruin your enemy.

Notice what is going on here. Every time you play which game, you set the purpose, breaking it down into scaled-down, more doable steps, and soon you achieve the parts needed to attain the goal. Violent video games involve where and how you will get your weapons, where and how you will meet the enemy, and knowing precisely what you must do to get rid of him.

In each occurrence of high school violence, there exists a perceived enemy. A person or even persons the child experienced attacked him or even his group. This is usually a bully or a group of bullies who heap humiliation and are rejected on a specific child or even a group of children. That person or even persons then becomes the actual enemy. Why? Because the identifiable perception of the brain is that it must be being attacked. Why? Simply because repeated use of violent video gaming on a daily basis has reinforced in the mind that anyone who becomes a danger to winning the game is definitely an enemy and needs to be removed.

The target child desires to eliminate the embarrassment or attack, and the mind opens the options files it includes stored. Now the game will start on a real-life level. Reckon which files are launching to provide the solution to the difficulty.

In each incidence excellent for school violence, there have been challenging and detailed plans in which the students intend to achieve their own goals. There have been huge hurdles that they had to overcome, for instance, securing weapons, making, testing explosives, and working out timing. This is precisely what they have mastered how to do on bloody video games. Each time they participate in a violent video game, the lesson becomes increasingly embedded in their minds. Each period they play, they progress and become better at beating obstacles in their way.

In reality, I will go so far as thus say that violent video games are usually training grounds for organizing and executing complicated, rationally advanced war games. Sadly the battleground is the high schools.

Kids are only naturally gamers. They love to entertain themselves, just like the feeling they get whenever they conquer a complicated online game and win. It is a sense of great accomplishment, and appropriately so, these games are generally not easy to win. It takes recurring play to rise to the next level and great intelligence to figure out how to beat the system.

The biggest concern is that when the brain opens the remedy files to this kind of challenge, there are not enough option data to choose from. As parents, in addition to educators, we are not presenting our children with the life skills to be aware of how to deal with perceived attacks, bullies, or humiliation. Again, societal acceptance is critical to central and high school children. Here they begin to “lock in” all their perception of their social location for life.

If we did supply our teens with the life capabilities and tools to cope with these problems by answering and adjusting them instead of reacting to barefoot jogging, the brain would have more data to choose from when a situation came into being. Unfortunately, we are not going for the tools and skills they want to store away for long-term use.

Life is more complicated today. We are all busy. It takes the two parents working in a household to offer for the family. Single moms and dads are stretched to the utmost, just trying to make ends meet. Educational institutions are overcrowded, and classes are poor, if not unhappy. It is hard to get around to being able to attend luxury classes like Existence Sciences when your math and also English curriculums are low quality. These statements are all true, yet there is no excuse for not educating what needs to be taught.

We could not give our children the knowledge they need to make other possibilities or have other options for their complications. In their limited life practical experience, all they have to rely on to get problem-solving is what they have been tutored. Violent video games are speedily becoming a lesson well realized.

There is a vital need for life capabilities such as values, ethics, borders, problem-solving, and decision-making to be taught in our schools. There is also a desperate need to institute societal acceptance and tolerance packages, and bullying must be rubber-stamped.

Unless we all address this, expect to observe more violence on a grander scale from our kids. Columbine, Red Lake, Riverton, and the North Pole are all types of cries for aid from our youth. We fail a complete generation if we teach them a great way and supply them with numerous options.

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